I’m happy to announce the release of SelectableScroll v1.2.0, bringing new improvements to the wrap-around navigation experience for scrollable UI in Unity.
π What’s New
Wrap-Around Control Enhancements
A new API has been added to temporarily disable and re-enable wrap-around connections at the edges of the list in WrapAround mode.
This enables more advanced input behavior, such as:
π Stopping at the edge first, then wrapping only after an additional directional input.
This kind of interaction is often seen in polished UI systems where users expect to pause at the boundary before looping around, enhancing precision and user experience.
Updated Demo Scene
The Sample05_WrapAround
scene has been updated to demonstrate this new behavior in action, making it easy to understand how to implement it in your own project.
π― Why It Matters
Wrap-around navigation is a key feature for intuitive keyboard and gamepad input in scrollable lists, especially in console and PC games. With this update, SelectableScroll gives you fine-grained control over how and when wrap-around occurs—whether you want instant looping or a more deliberate, input-based behavior.
π Get It on the Asset Store
You can find the latest version of SelectableScroll here:
π https://assetstore.unity.com/packages/tools/gui/selectable-scroll-316544
Thanks again for your support and feedback—more improvements are already in development, so stay tuned for future updates!
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