Introducing My First Unity Asset: SelectableScroll
Recently, I released my very first Unity asset on the Asset Store — SelectableScroll.
To celebrate the launch, I offered a 50% discount for the first two weeks, hoping it would encourage more people to give it a try.
The result? Just 3 sales.
It might sound a little underwhelming, but honestly, I see it as a great start for my very first release.
π SelectableScroll – Unity Asset Store
What is SelectableScroll?
SelectableScroll is a scroll list solution for Unity, specifically designed to support the Selectable
component.
When creating UI that supports gamepads or keyboard navigation in Unity, proper use of Selectable
becomes essential.
However, most scroll list implementations either don’t support this well or require significant manual adjustments.
SelectableScroll addresses this pain point and offers a practical, flexible solution that just works.
Key Features
-
Fully supports Unity’s built-in
Selectable
system -
Designed for gamepad / keyboard navigation from the ground up
-
Efficient item reuse with object pooling
-
Supports vertical and horizontal scrolling, grids, nested scrolls, and multiple view types
-
Extendable for mobile and touch input support
Why I Made It
I'm a professional Unity developer working mainly on game projects.
Over the years, I’ve often had to reimplement or extend scroll lists from scratch for each project.
This was especially painful when gamepad navigation was involved — most existing assets or libraries lacked sufficient support for Selectable
, and I had to customize everything myself.
So I thought,
“Why not create my ideal scroll list once and for all — something reusable and robust?”
That’s how SelectableScroll came to life.
The Reality of “3 Sales”
As mentioned earlier, I set a 50% launch discount for the first two weeks.
Even with that, I only made 3 sales.
It’s tough out there.
Since I didn’t do much promotion, I was mostly relying on search and Asset Store visibility — so in a way, this result was expected.
Not “Only 3”, But “A Whole 3”
But here’s the thing — three people decided to buy an unknown asset from an unknown developer,
based only on a description and a live-coding-style demo video.
That’s actually amazing.
To those early supporters:
Thank you so much. I truly appreciate your trust.
And Then… One More Sale After the Sale
A few days after the launch discount ended, something unexpected happened:
Another sale came in — at full price.
That one really surprised me.
It encouraged me more than I expected and made me want to keep going.
What’s Next?
I plan to write more posts about SelectableScroll in the future, including:
-
Technical deep-dives (design decisions and internal tricks)
-
Sample project walkthroughs
-
Updates on sales and feedback
I’m also thinking about ways to improve the asset or expand its use cases,
so if you’re interested, please stay tuned for future updates!
Thanks so much for reading.
If you have any comments, thoughts, or feedback, feel free to share — it means a lot to me!
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