I'm a game developer with over 10 years of experience using Unity and a professional background in the game industry. I've developed titles across a wide range of platforms, including PlayStation 1, PlayStation 2, mobile apps, and Nintendo Switch.
Even outside of work, I enjoy programming as a hobby and continue to explore the fun and creativity of game development on weekends. Fig Code Factory is a personal project where I create development tools and scripts inspired by my professional experience, aimed at simplifying repetitive tasks and boosting productivity for fellow developers.
I value clean, efficient solutions that reduce friction in development, so creators can focus more on their ideas and less on boilerplate.
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