Friday, April 25, 2025

SelectableScroller is Now Available on the Unity Asset Store!

 I'm excited to announce that SelectableScroller, which I developed, is now officially available on the Unity Asset Store!

SelectableScroller is a highly efficient and feature-rich scroll list solution for Unity.
It leverages the standard Selectable component, enabling lightweight object pooling and seamless navigation connection management.
It also supports touch controls and nested scrolling, making it extremely flexible.
Compared to other popular assets like EnhancedScroller, SelectableScroller achieves even better performance.

If you’ve ever struggled with building complex UI lists in Unity, I highly recommend giving it a try!

SelectableScroller on the Asset Store



Please consider purchasing it if you're interested!
I would love to hear your feedback and impressions.

▶ I'll continue to share updates and development news about SelectableScroller and other projects right here on this blog, so be sure to visit regularly!


Friday, April 18, 2025

Introduction

 I provide scripts that simplify time-consuming tasks in game development. Easily integrated into your project, they help you focus on what matters. My user-friendly tools make development smoother and more efficient, supporting your creativity with minimal hassle.

About Me

I'm a game developer with over 10 years of experience using Unity and a professional background in the game industry. I've developed titles across a wide range of platforms, including PlayStation 1, PlayStation 2, mobile apps, and Nintendo Switch.

Even outside of work, I enjoy programming as a hobby and continue to explore the fun and creativity of game development on weekends. Fig Code Factory is a personal project where I create development tools and scripts inspired by my professional experience, aimed at simplifying repetitive tasks and boosting productivity for fellow developers.

I value clean, efficient solutions that reduce friction in development, so creators can focus more on their ideas and less on boilerplate.

Contact

 fig.code.factory@gmail.com


Please note that, since I am handling this individually, responses may take some time and could be delayed by a few days or until the weekend due to my work schedule. Additionally, I can understand Japanese, so if you feel more comfortable, feel free to ask your questions in Japanese for a smoother communication experience. Thank you for your understanding!


Sunday, April 13, 2025

Introducing SelectableScroll: Intuitive Scroll UI for Unity, Coming Soon!

 

πŸŽ‰ "SelectableScroll" – A Scroll UI Asset for Unity, Coming Soon to the Asset Store!

Hello, this is Fig Code Factory!
We’re excited to announce that our new UI asset for Unity, SelectableScroll, will soon be available on the Unity Asset Store!



🧩 What is SelectableScroll?

SelectableScroll is a Unity UI asset that allows you to easily create scrollable UI elements that are fully navigable via keyboard or gamepad. It is designed to work seamlessly with Unity’s built-in Selectable components.

Whether you're building list views, menu screens, or other selection-based interfaces, SelectableScroll is tailored for smooth, intuitive navigation—especially in controller-supported and PC games.



πŸ’‘ Key Features

  • ✅ Supports both vertical and horizontal scrolling (perfect for menus, sliders, and more)

  • ✅ Fully compatible with Unity’s Selectable system – integrates smoothly with other UI elements

  • ✅ Offers infinite scrolling, grid-based control, wrap-around navigation, and an intuitive, easy-to-configure setup

  • ✅ Includes multiple sample scenes and clean, easy-to-understand code for a smooth integration experience

  • ✅ Highly customizable – easily adapt it to fit your unique UI design



πŸ›  Why I Built This

The idea for SelectableScroll came from my own experience developing games with Unity.
I often found myself thinking:

“I need a list UI that works smoothly with a controller...”
“But using the default ScrollRect with Selectables just doesn’t give me the control I need…”

So I decided to build it myself.

After many rounds of trial and error, I finally arrived at a solution that feels just right—and I’m excited to share it with others who might have faced the same challenges.



πŸ›’ Release Information

SelectableScroll is currently in the final stages of preparation for submission to the Unity Asset Store.
Once it’s approved and available, I’ll be announcing it here on the blog—so stay tuned!



✨ Final Thoughts

SelectableScroll started as a personal project—something I truly wanted for my own UI needs.
I hope it can be a helpful tool for other developers who are looking for the same kind of solution!

Main Features of SelectableScroll

 I’ve written a new technical article (in Japanese) titled “Main Features of SelectableScroll” , introducing the core functionalities of my ...